This past week we were lucky enough to catch up with NVIDIA’s Matt Widener who, at Pepcom’s Holiday Spectacular 2011 event, was demoing no less than an amazing NVIDIA 3D Vision setup playing the game Batman: Arkham City for the PC. Now for those of you that don’t know about either of these institutions, you’re in for a quick yet tantalizing double-dose of eye candy as this latest DC Comics darkest of knights bashes his way through enemies in the deadliest of arenas in full 3D, courtesy of NVIDIA’s totally optimized PC setup, here with 3D monitor, glasses, and gaming setup.
The NVIDIA 3D Vision setup being used here isn’t technically all that new, the original being introduced to the world originally all the way back in 2008, appearing in our SlashGear archives time after time as it gained momentum as an ever-expanding 3D gaming set of equipment over the years. Have a look at such gems as NVIDIA 3DTV Play, the always lovely Digital Storm BlackOPS Gaming PCs which utilize NVIDIA’s 3D Vision like a gem, NVIDIA 3D Vision glasses update with lower cost and more batteries,Acer HS274H NVIDIA 3D Vision monitor with integration right out of the box, and wow – would you look at that, the announcement for streaming 3D content from YouTube took place aside NVIDIA 3D Vision in a sort of high-five announcement action. What a sweet action that was. Pick up a few full setups over at the NVIDIA 3D Vision site.
Then there’s the game. The last time we spoke about Batman: Arkham City, it was when it was first revealed that it would contain over 40 hours of gameplay, this right around the time of E3 in May. Now we know a bit more about the game and its rapidly approaching release on PlayStation 3 and Xbox 360 on October 18th, 2011 in North America and, more importantly here, Windows PCs in November 2011, also here in North America. Thus far there’s no release date for any other version of the game except throughout October and November for those two consoles around the world.
Batman: Arkham City is an action-adventure “stealth” video game in which you, Batman, (or Catwoman at certain specific points in the game), sneak and fight your way through, again, over 40 hours of gameplay. This game is playable in stereoscopic 3D, the entirety of this experience enhanced scene-by-scene in collaboration with NVIDIA for PC. Note, as Widener does, that this NVIDIA enhancement only takes place on the PC iteration of this game.
The NVIDIA 3D Vision setup being used here isn’t technically all that new, the original being introduced to the world originally all the way back in 2008, appearing in our SlashGear archives time after time as it gained momentum as an ever-expanding 3D gaming set of equipment over the years. Have a look at such gems as NVIDIA 3DTV Play, the always lovely Digital Storm BlackOPS Gaming PCs which utilize NVIDIA’s 3D Vision like a gem, NVIDIA 3D Vision glasses update with lower cost and more batteries,Acer HS274H NVIDIA 3D Vision monitor with integration right out of the box, and wow – would you look at that, the announcement for streaming 3D content from YouTube took place aside NVIDIA 3D Vision in a sort of high-five announcement action. What a sweet action that was. Pick up a few full setups over at the NVIDIA 3D Vision site.
Then there’s the game. The last time we spoke about Batman: Arkham City, it was when it was first revealed that it would contain over 40 hours of gameplay, this right around the time of E3 in May. Now we know a bit more about the game and its rapidly approaching release on PlayStation 3 and Xbox 360 on October 18th, 2011 in North America and, more importantly here, Windows PCs in November 2011, also here in North America. Thus far there’s no release date for any other version of the game except throughout October and November for those two consoles around the world.
Batman: Arkham City is an action-adventure “stealth” video game in which you, Batman, (or Catwoman at certain specific points in the game), sneak and fight your way through, again, over 40 hours of gameplay. This game is playable in stereoscopic 3D, the entirety of this experience enhanced scene-by-scene in collaboration with NVIDIA for PC. Note, as Widener does, that this NVIDIA enhancement only takes place on the PC iteration of this game.
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